5/15/2023 0 Comments Before your eyes vrI do think that from all the data that we've got back so far-and just from us with our own testing on our end as a team-that the blink detection on the phone is better by quite a bit than on the PC. We always just knew that it was such a natural fit. The face detection on just any iPhone is really sophisticated. We always felt like the use case was just so perfect because it's the one place where face detection really does have a use value with iPhone filters and things like that. Graham Parkes: We always really wanted to come to mobile. So that's why we saw it as a perfect home for the game from very early on in development. Of course, phones have very high-quality front-facing cameras in them now. That's something that we wanted to take advantage of about phones.Īnd then, in terms of the core mechanic of the blink detection and using that to pass time in the game, that's very much the same. That was a goal right from the outset and we're really happy that we were able to do that because a lot of mobile games don't do that, where you can just switch back and forth. So it could be like taking a selfie in that very comfortable way in your hand, or if you want more of that cinematic landscape-type picture, which is more similar to the PC version of the game, you can do that, too. Oliver Lewin: To the last part of your question, one thing that we knew from the outset is we really wanted to have it be playable horizontally and vertically. GameSpot: How does the game functionally work on a mobile device? Do you hold it sideways? Do you play like you're taking a selfie? We spoke with Lewin and creative director Graham Parkes about how this version of the game came to exist, whether it works better using the high-quality cameras on most mobile devices, and what they think of eye-tracking technology in virtual reality devices like the upcoming PlayStation VR 2. To try and remedy that shortcoming and make Before Your Eyes available to as many players as possible, developer GoodbyeWorld Games (with the help of Netflix, its publisher Skybound, and mobile developer, BKOM) have brought the game to the platform with the largest audience that also happens to have a camera: mobile phones. Now Playing: Before Your Eyes | Official Game Trailer | Netflix By clicking 'enter', you agree to GameSpot's
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